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<channel>
	<title>3D Environment Design.com</title>
	<atom:link href="http://3denvironmentdesign.com/blog/index.php/feed/" rel="self" type="application/rss+xml" />
	<link>http://3denvironmentdesign.com/blog</link>
	<description>Experiments in Game Level Design and 3D Game Environments. 3D Models, Maya, 3DSMax, Game Art, Game Design, UDK, Game Architecture and Props.</description>
	<lastBuildDate>Mon, 21 Mar 2011 15:43:41 +0000</lastBuildDate>
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		<item>
		<title>L4D2: House of Menorca &#8211; Full Explorable Environment</title>
		<link>http://3denvironmentdesign.com/blog/l4d2-house-of-menorca-full-explorable-environment/</link>
		<comments>http://3denvironmentdesign.com/blog/l4d2-house-of-menorca-full-explorable-environment/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 15:42:42 +0000</pubDate>
		<dc:creator>AlexG</dc:creator>
				<category><![CDATA[Arch Viz Real Time]]></category>
		<category><![CDATA[L4D2]]></category>
		<category><![CDATA[arch viz]]></category>

		<guid isPermaLink="false">http://3denvironmentdesign.com/blog/?p=472</guid>
		<description><![CDATA[<p><img src="http://3denvironmentdesign.com/3denvdesign_img/l4d2/ext_int_env_full/house-of-menorca/house-of-menorca04.jpg" width="600" height="329" /></p>
<p>Most requested environment is now available for download.</p>
<p> L4D2 House of Menorca  Includes:</p>
<ul>
  <li>Fully explorable environmnet.</li>
  <li>Exterior and interior</li>
  <li>Fully lit and textured</li>
  <li>Textures, entities and props are from L4D2, but with a bit of work you may replace them to be used in any Hammer Source game. Simply open the downloaded vmf inside any Valve Source Hammer and replace the textures and entities as needed.</li>
</ul>]]></description>
		<wfw:commentRss>http://3denvironmentdesign.com/blog/l4d2-house-of-menorca-full-explorable-environment/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>L4D2: Old Abandoned Movie Theater &#8211; No Interior</title>
		<link>http://3denvironmentdesign.com/blog/l4d2-old-abandoned-movie-theater-no-interior/</link>
		<comments>http://3denvironmentdesign.com/blog/l4d2-old-abandoned-movie-theater-no-interior/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 00:33:11 +0000</pubDate>
		<dc:creator>AlexG</dc:creator>
				<category><![CDATA[Hammer Source]]></category>
		<category><![CDATA[L4D2]]></category>
		<category><![CDATA[Andy 'NexusDog' Purnell]]></category>
		<category><![CDATA[buildings]]></category>
		<category><![CDATA[exterior environments]]></category>

		<guid isPermaLink="false">http://3denvironmentdesign.com/blog/?p=467</guid>
		<description><![CDATA[<p><img src="http://www.3denvironmentdesign.com/3denvdesign_img/contributors/andy-nexusdog/l4d2-theater06.jpg" width="600" height="383" /></p>

<p>The following custom models were created and submitted by Andy 'NexusDog' Purnell</p>
<p>L4D2 Movie Theater Includes:</p>
<ul>
  <li>The following custom environment was created and submitted by Andy 'NexusDog' Purnell</li>
  <li>Fully detailed exterior, ready to be used in your   map</li>
  <li>Textures, entities and props are from L4D2, but with a bit of work you may replace them to be used in any Hammer Source game. Simply open the downloaded vmf inside any Valve Source Hammer and replace the textures and entities as needed.</li>
  <li>Exterior only.</li>
</ul>
]]></description>
		<wfw:commentRss>http://3denvironmentdesign.com/blog/l4d2-old-abandoned-movie-theater-no-interior/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hammer Source: Windows Set</title>
		<link>http://3denvironmentdesign.com/blog/hammer-source-windows-set/</link>
		<comments>http://3denvironmentdesign.com/blog/hammer-source-windows-set/#comments</comments>
		<pubDate>Sun, 30 Jan 2011 20:34:51 +0000</pubDate>
		<dc:creator>AlexG</dc:creator>
				<category><![CDATA[Hammer Source]]></category>
		<category><![CDATA[Alex 'Smog' Shaw]]></category>
		<category><![CDATA[architectural detail]]></category>
		<category><![CDATA[Counter-Strike: Source]]></category>
		<category><![CDATA[L4D1]]></category>
		<category><![CDATA[L4D2]]></category>
		<category><![CDATA[prefab]]></category>
		<category><![CDATA[props]]></category>
		<category><![CDATA[TF2]]></category>

		<guid isPermaLink="false">http://3denvironmentdesign.com/blog/?p=464</guid>
		<description><![CDATA[<p><a href="http://3denvironmentdesign.com/blog/hammer-source-windows-set"><img src="http://3denvironmentdesign.com/3denvdesign_img/contributors/alex-smog-shaw/windows-doors/hammersource-doors-windows-03.jpg" width="600" height="312" /></a></p>

<p>Created by Alex 'Smog' Shaw. Hammer Source Windows Set includes: 8 various sets of windows, breakable and non-breakable windows, can be used for any Valve Source based game.</p>]]></description>
		<wfw:commentRss>http://3denvironmentdesign.com/blog/hammer-source-windows-set/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>L4D2: Georgian Building, Explorable Game Environment</title>
		<link>http://3denvironmentdesign.com/blog/l4d2-georgian-building-explorable-game-environment/</link>
		<comments>http://3denvironmentdesign.com/blog/l4d2-georgian-building-explorable-game-environment/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 11:20:26 +0000</pubDate>
		<dc:creator>AlexG</dc:creator>
				<category><![CDATA[L4D2]]></category>
		<category><![CDATA[Alex 'Smog' Shaw]]></category>
		<category><![CDATA[buildings]]></category>
		<category><![CDATA[exterior]]></category>
		<category><![CDATA[interior]]></category>

		<guid isPermaLink="false">http://3denvironmentdesign.com/blog/?p=454</guid>
		<description><![CDATA[<p><a href="http://3denvironmentdesign.com/blog/l4d2-georgian-building-explorable-game-environment/"><img src="http://3denvironmentdesign.com/3denvdesign_img/contributors/alex-smog-shaw/georgean_bldg/exterior_01.jpg" width="600" height="407" /></a></p>

<p>Created by Alex 'Smog' Shaw. L4D2 Georgian Building includes:3 floors, fully explorable. Interior and Exterior. Easy to navigate environment. Good flow.</p>]]></description>
		<wfw:commentRss>http://3denvironmentdesign.com/blog/l4d2-georgian-building-explorable-game-environment/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>L4D2: Grocery Store Custom Props</title>
		<link>http://3denvironmentdesign.com/blog/l4d2-grocery-store-props-custom-models/</link>
		<comments>http://3denvironmentdesign.com/blog/l4d2-grocery-store-props-custom-models/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 01:55:31 +0000</pubDate>
		<dc:creator>AlexG</dc:creator>
				<category><![CDATA[L4D2]]></category>
		<category><![CDATA[Michael Roanhaus]]></category>
		<category><![CDATA[props]]></category>

		<guid isPermaLink="false">http://3denvironmentdesign.com/blog/?p=445</guid>
		<description><![CDATA[<p><a href="http://3denvironmentdesign.com/blog/l4d2-grocery-store-props-custom-models/"><img src="http://3denvironmentdesign.com/3denvdesign_img/contributors/michael_roanhaus/grocerystore_props09.jpg" width="600" height="281" /></a></p>
<p>Custom L4D2 grocery store props created by Michael Roanhaus. Grocery Store props include: Cart Corral, Entrance Pad, Fence, L Cart, Price Checker, Produce Cart, Rolling Shelf, Stop Sign, Wall Heater, Wet Floor Sign</p>
<p> Visit Michaels webiste <a href="http://www.slaybot.com/">SlayBot.com</a></p>]]></description>
		<wfw:commentRss>http://3denvironmentdesign.com/blog/l4d2-grocery-store-props-custom-models/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>L4D2: Breakable/Shootable Lamps</title>
		<link>http://3denvironmentdesign.com/blog/l4d2-breakableshootable-lamps/</link>
		<comments>http://3denvironmentdesign.com/blog/l4d2-breakableshootable-lamps/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 10:07:59 +0000</pubDate>
		<dc:creator>AlexG</dc:creator>
				<category><![CDATA[L4D2]]></category>
		<category><![CDATA[prefab]]></category>
		<category><![CDATA[props]]></category>

		<guid isPermaLink="false">http://3denvironmentdesign.com/blog/?p=440</guid>
		<description><![CDATA[<p><a href="http://www.3denvironmentdesign.com/blog/l4d2-breakableshootable-lamps"><img src="http://www.3denvironmentdesign.com/3denvdesign_img/l4d2/props/l4d2_breakablelamp02.jpg" width="600" height="366" /></a></p>

<p>Simple lamp setup. If shot or hit the lamp breaks and lights go off.</p>]]></description>
		<wfw:commentRss>http://3denvironmentdesign.com/blog/l4d2-breakableshootable-lamps/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>L4D2: Hospital Hallway with Switchable Lights/Doors</title>
		<link>http://3denvironmentdesign.com/blog/l4d2-hospital-hallway-with-switchable-lightsdoors/</link>
		<comments>http://3denvironmentdesign.com/blog/l4d2-hospital-hallway-with-switchable-lightsdoors/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 05:08:20 +0000</pubDate>
		<dc:creator>AlexG</dc:creator>
				<category><![CDATA[L4D2]]></category>
		<category><![CDATA[interior]]></category>
		<category><![CDATA[scripted event]]></category>

		<guid isPermaLink="false">http://3denvironmentdesign.com/blog/?p=133</guid>
		<description><![CDATA[<p><a href="http://3denvironmentdesign.com/blog/l4d2-hospital-hallway-with-switchable-lightsdoors/"><img src="http://3denvironmentdesign.com/3denvdesign_img/l4d2/interiors/hospital_hallway/006.jpg" alt="L4D2: Hospital Hallway with Switchable Lights/Doors " /></a></p>
<p>L4D2 Environment. Hospital Hallway with locked doors. Activating the switch, the lights come on and the doors unlock.</p>
<p>Full working scene set up with all the outputs/inputs.</p>]]></description>
		<wfw:commentRss>http://3denvironmentdesign.com/blog/l4d2-hospital-hallway-with-switchable-lightsdoors/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>L4D2: Scripted Building Explosion</title>
		<link>http://3denvironmentdesign.com/blog/l4d2-scripted-building-explosion/</link>
		<comments>http://3denvironmentdesign.com/blog/l4d2-scripted-building-explosion/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 22:52:38 +0000</pubDate>
		<dc:creator>AlexG</dc:creator>
				<category><![CDATA[L4D2]]></category>
		<category><![CDATA[Alex 'Smog' Shaw]]></category>
		<category><![CDATA[scripted event]]></category>

		<guid isPermaLink="false">http://3denvironmentdesign.com/blog/?p=356</guid>
		<description><![CDATA[<p><a href="http://3denvironmentdesign.com/blog/l4d2-scripted-building-explosion/"><img src="http://3denvironmentdesign.com/3denvdesign_img/contributors/alex-smog-shaw/building_explosion/building-explosion07.jpg" width="600" height="256" /></a></p>
<p>Scripted event. Building explosion. Can be easily modified to include a panic event.</p>
  <p>The following environment was created and submitted by Alex 'Smog' Shaw.
  Visit <a href="http://alexfs.co.uk/default.aspx">Alex Shaw's website</a>.</p>]]></description>
		<wfw:commentRss>http://3denvironmentdesign.com/blog/l4d2-scripted-building-explosion/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>L4D2: Survival Gametype Setup</title>
		<link>http://3denvironmentdesign.com/blog/l4d2-survival-gametype-setup/</link>
		<comments>http://3denvironmentdesign.com/blog/l4d2-survival-gametype-setup/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 14:01:33 +0000</pubDate>
		<dc:creator>AlexG</dc:creator>
				<category><![CDATA[L4D2]]></category>

		<guid isPermaLink="false">http://3denvironmentdesign.com/blog/?p=266</guid>
		<description><![CDATA[<a href="http://3denvironmentdesign.com/blog/l4d2-survival-gametype-setup/"><p><img src="http://3denvironmentdesign.com/3denvdesign_img/l4d2/game/survival/survival_gametype01.jpg" width="600" height="305" /></p></a>
<p>Survival gametype entity setup file. Includes everything you need to get started on survival game mode for Left4Dead 2. No editing required.</p>]]></description>
		<wfw:commentRss>http://3denvironmentdesign.com/blog/l4d2-survival-gametype-setup/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>L4D2: Scavenge Gametype Setup</title>
		<link>http://3denvironmentdesign.com/blog/l4d2-scavenge-gametype-setup/</link>
		<comments>http://3denvironmentdesign.com/blog/l4d2-scavenge-gametype-setup/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 14:16:40 +0000</pubDate>
		<dc:creator>AlexG</dc:creator>
				<category><![CDATA[L4D2]]></category>
		<category><![CDATA[prefab]]></category>

		<guid isPermaLink="false">http://3denvironmentdesign.com/blog/?p=275</guid>
		<description><![CDATA[<p><a href="http://3denvironmentdesign.com/blog/l4d2-scavenge-gametype-setup/"><img src="http://3denvironmentdesign.com/3denvdesign_img/l4d2/game/scavenge/scavenge_gametype04.jpg" width="600" height="292" /></a></p>
<p>Scavenge gametype entity setup file. Includes everything you need to get started on scavenge game mode for Left4Dead 2. No editing required.</p>]]></description>
		<wfw:commentRss>http://3denvironmentdesign.com/blog/l4d2-scavenge-gametype-setup/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
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